Real-time browser economy strategy

Your seed.
Your trade.
Your kingdom.

SeedLord is a real-time browser economy game. Every world resets after 120 days, no one can buy a competitive advantage, and the unique seed you receive at world start gives you an advantage no one else starts with.

Reserve my Seed →

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Why SeedLord exists

You've played this game before.
You know exactly how it ends.

The same three problems. Every browser strategy game. For twenty years.

The Veteran Wall

The player who started three years ago beats you. Not because they're smarter — because they've been accumulating purchased upgrades since before you joined. Skill is irrelevant. Time-in-wallet wins.

The Wallet Advantage

The top guild spent more this month. It's listed as "comfort features" in the store. It's a competitive advantage. Everyone knows it. The game pretends it isn't.

The Always-On Tax

Skip a day and you come back to ruin. The game is designed to punish real life. It doesn't reward good decisions — it rewards being online when no one else is.

In SeedLord, veteran players have one real advantage: they know the game better.
Not what they bought. What they learned.
The foundational rule

Built differently.
By design.

"Real money purchases cosmetics and comfort features only. It cannot buy resources, troops, production speed, or any advantage that interacts with other players competitively." — SeedLord Monetization Policy · Written before the first line of code
Guaranteed

Every world resets at 120 days

No one enters a new world with accumulated power. Veteran or newcomer, everyone starts fresh. Your titles carry over — not your stats.

Guaranteed

No barony can attack yours directly

Conflict plays out in neutral shared zones and on open roads — not in your kingdom. Competition is economic, strategic, and fought on terrain everyone can reach.

Guaranteed

Your seed makes you irreplaceable

At world start you receive a seed no one else has. It determines what you produce naturally. The economy depends on everyone — including you.

The pledge

What you can
never buy.

Not now. Not after launch. Not ever. This is policy, not marketing.

Never

Resources or Currency

Gold and Sigils cannot be purchased with real money. No bundles, no workarounds.

Never

Troops, Upgrades, Speed

You cannot buy Elite troops, accelerate production, or skip training time. Strategy is the only shortcut.

Never

Competitive Information

No paid alerts that reveal where event zones appear before free players know. The playing field stays fair.

Community Gate

Every monetization decision is discussed publicly before it ships.

  • We post what's being considered and why
  • If the community flags it as P2W, it doesn't ship — full stop
  • If something slips through, there's a reporting mechanism and we address it publicly

This loop stays open for the full life of the game. Not a suggestion box — an actual checkpoint.

Reserve my Seed →

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How it works

Five moves.
Infinite consequences.

I

Your Seed. Your Power.

At world start you receive a unique seed and choose one of 7 specializations. What you produce naturally, you produce better than anyone else — and no one starts with the same hand.

II

Produce. Trade. Fund the War.

The daily loop: production → marketplace → Gold → troops and upgrades. The market isn't the end goal — it's the fuel. What you earn is what you spend to compete where it actually matters.

III

Zones are won before you enter them.

Spies reveal enemy moves, intercepted messengers shift alliances, diplomatic reputation opens deals no army could force. When a Zone Event appears — unique, unrepeatable resources — those who already have the right information arrive prepared. Everyone else improvises.

IV

Accumulate Gold and Sigils. Win the World.

Every world has a Gold and Sigil threshold to win — values shift with each world's configuration. Sigils are earned only by controlling Zones. They can't be bought or traded. Hit both thresholds and you unlock the closing ceremony, a permanent Hall of Fame title, and cosmetics that follow you into future worlds.

V

Conquer worlds. Stay in history.

Join a guild, coordinate strategy with your allies, and dominate every world you play together. Titles earned are recorded permanently in the Hall of Fame — your name, your world, forever.

Seven paths

Which lord will you be?

Your specialization doesn't define what you are. It gives you a starting multiplier — an advantage no one else has.

Where you take it, who you align with, who you rival — that's your game.

Farmer

You come out of the gate with more Gold than anyone else. Whether you spend it on market positions, zone runs, or alliances — that call is yours.

Herbalist

The potions you craft don't exist anywhere else. Every serious baron needs them — you set the price.

Wizard

You're the only one who can read intercepted messages and foresee where Event Zones will appear. Those who keep you close win earlier.

Blacksmith

No building scales without your components. You're the bottleneck for every barony that wants to grow — including your own.

Lumberjack

Baronies without large warehouses are forced to sell immediately. You sell when you want. Market timing is your real product.

Rancher

Horses, luxury goods, faster routes. You start with the logistical and diplomatic leverage others have to buy from you.

General

Every hour of zone control is worth more for you than for anyone else, and your troops hit harder. Your advantage isn't brute force — it's that every action in a zone weighs more.

Every specialization is a different starting point. The market decides what it's worth.
You decide where it takes you.

Book of Founding Lords — World I
MirioFounding Farmer
PotionPanicFounding Herbalist
ForgiveAndForgeFounding Blacksmith
A Wizard remains anonymous.
Seed reserved. Name withheld.
···Your name here

Recorded in the Hall of Fame. Permanently.

Your place in history

The first lords
are never forgotten.

Everyone who reserves their seed before the alpha opens is permanently recorded as a Founding Lord in the Hall of Fame — the game's permanent historical record, visible to every player in every world.

This title is earned once. It carries across every future world. It's the only way to get it.

  • Your name in the Book of Founding Lords — visible to every player, forever
  • Priority access when the alpha world opens
  • Direct input on mechanics before they're locked
  • An exclusive cosmetic title badge, never obtainable again after alpha launch

Founding Lord status closes permanently when the first world opens.

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Questions

Good questions deserve real answers.

No marketing language. If something is still undefined, we say so.

When does SeedLord launch?+

We're in pre-alpha. No date is set — we're validating the design before committing to a timeline. Reserving your seed gets you on the early access list. One email when alpha opens, one per major update. Nothing else.

Is it free to play?+

Yes. The full game is free. Optional purchases exist — cosmetic skins, comfort items. Nothing that touches competitive mechanics.

What if I play casually — will I matter?+

Yes. Every specialization starts with a natural advantage that casual play can leverage. A Farmer who logs in twice a day and reads the market well can outperform a more active player who doesn't. The game rewards smart decisions, not hours online.

Can I play with friends?+

Yes. Guilds support up to 50 members with immediate internal chat — no messenger delay, no cost. Coordinate your cluster when a new world opens.

Does it work on mobile?+

Designed mobile-first. Every interaction is built for a 5-inch screen. No app install — runs in your browser.

One account per person?+

Strictly. Alt accounts are flagged and removed. The economy only works if every barony is a real, independent player.

Can other players attack and destroy my barony?+

No. Special troops operate exclusively in shared zones and event zones — they cannot attack a barony directly. Other players can send spies that disrupt your production or intercept a messenger, but no one can conquer your territory or eliminate you from the map. The game is fought in neutral zones, not in your kingdom.

What are Sigils and why can't I buy them?+

Sigils are the prestige currency — earned by controlling shared zones, winning event zones, and completing world objectives. They're spent on advanced building upgrades, elite troop unlocks, and exclusive crafting recipes. They cannot be purchased with real money by design, not by oversight. Sigils are the only clean measure of how much you actually played — they can't be faked with a wallet.

What happens when a world ends? Do I lose everything?+

Resources, Gold, and Sigils stay in the world — the reset is intentional and total. What carries forward: permanent titles in the Hall of Fame, cosmetics earned during that world, and the reputation you built. The next world starts fair for everyone. Your name, however, doesn't reset.

Can I join multiple worlds at the same time?+

Yes. Multiple worlds run simultaneously, each with its own settings and configuration. You can participate in more than one at a time. That said, each world is completely separate: resources, Gold, Sigils, and troops never carry over or transfer between worlds. What you build in one world stays in that world.

Your seed is waiting

The first world starts
without you — or with you.

Founding Lord status closes when alpha opens. Your name in the Book is permanent. This is the only moment to earn it.

Reserve my Seed →

Free. No spam.